Idle Grid
Idle Grid – Prototype Release
Welcome to Idle Grid! This is an early prototype of a modern idle factory game where you build factories, manage power plants, and conduct research to grow your industrial empire. While the core gameplay is functional, this prototype is far from polished, and I’m looking for your feedback to help shape the final game!
What to Expect
- A functional grid-based gameplay system to experiment with and explore.
- Factory-building mechanics with basic production chains and power management.
- Research upgrades that provide boosts to your income and efficiency.
What Needs Work
- Balancing: Income, production, and power output are not finely tuned yet. I’d love feedback on how it feels!
- Polish: Visuals, UI, and overall presentation are in a rough, placeholder state.
- Features: This prototype lacks advanced mechanics, progression depth, and late-game content.
How You Can Help
Your feedback is invaluable! I’m particularly looking for thoughts on:
- The grid-based gameplay: Is it fun? Strategic? What would you change or add?
- Balancing: Does anything feel too fast, too slow, or overly complicated?
- General impressions: What do you enjoy most? What’s frustrating or unclear?
Join the Journey
Idle Grid is still evolving, and your input will directly impact its development. I’m excited to hear your thoughts and ideas as I refine the gameplay, add new features, and improve the experience.
Join the Idle Grid Discord Community to stay updated and chat with other players.
Thank you for giving this prototype a try and being part of the process! Together, we can build something amazing.
Updated | 8 hours ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Publisher | |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Lake Country Games |
Genre | Strategy, Simulation |
Tags | 2D, Clicker, Experimental, factory, Idle, idler, Indie, Simple, Singleplayer |
Average session | A few hours |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
Links | Discord |
Development log
- Day 1 Prototype3 days ago
Comments
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One of the better idle games out there!
Thank you :D
it's pretty neat. The scale of the grid I think is way to big right now that it makes the amount of content seem even more sparse.
From what I can tell, the positions of the structures don't matter at all, so the grid layout is currently pointless, but if adjacency / distance was a factor I could see the grid being more interesting
I don't like being unable to purchase buildings if I don't have the power requirements for them, that detracts from the strategy imo. I think you should just have some or all the buildings power down if you run out of available power
Great input! Will look into everything you said. I do like the idea of adjacent boosts etc. I’ll keep you updated :)
Did some experimenting with this think ill pursue it with some sort of bonus. I think it should be both a profit bonus and power efficiency bonus if factories worked close together to share resources. Of course this image is a rough draft of the bonus, id want to make it show and work better to the user
Did even more polishing and added a heat map for fun :D, also went ahead and made the tiles and buildings larger but the map smaller for a big performance boost and hopefully more strategy… just need to work on balancing. Also fixed storage issue not properly hurting the player when not having storage.
Enjoy, I also understand how unbalanced and unfinished the game is. This is a prototype and my main feedback focus is if this grid style gameplay for and idle game is worth exploring or moving on from.