Idle Grid
Idle Grid – Prototype Release
Welcome to Idle Grid! This is an early prototype of a modern idle factory game where you build factories, manage power plants, and conduct research to grow your industrial empire. While the core gameplay is functional, this prototype is far from polished, and I’m looking for your feedback to help shape the final game!
Play Idle Grid on Steam Today! https://steam.lakecountrygames.com/
What to Expect
- A functional grid-based gameplay system to experiment with and explore.
- Factory-building mechanics with basic production chains and power management.
- Research upgrades that provide boosts to your income and efficiency.
What Needs Work
- Balancing: Income, production, and power output are not finely tuned yet. I’d love feedback on how it feels!
- Polish: Visuals, UI, and overall presentation are in a rough, placeholder state.
- Features: This prototype lacks advanced mechanics, progression depth, and late-game content.
How You Can Help
Your feedback is invaluable! I’m particularly looking for thoughts on:
- The grid-based gameplay: Is it fun? Strategic? What would you change or add?
- Balancing: Does anything feel too fast, too slow, or overly complicated?
- General impressions: What do you enjoy most? What’s frustrating or unclear?
Join the Journey
Idle Grid is still evolving, and your input will directly impact its development. I’m excited to hear your thoughts and ideas as I refine the gameplay, add new features, and improve the experience.
Join the Idle Grid Discord Community to stay updated and chat with other players.
Thank you for giving this prototype a try and being part of the process! Together, we can build something amazing.
Status | In development |
Platforms | HTML5 |
Publisher | |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Lake Country Games |
Genre | Strategy, Simulation |
Tags | 2D, Clicker, Experimental, factory, Idle, idler, Indie, Simple, Singleplayer |
Average session | A few hours |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
Links | Discord |
Development log
- Idle Grid - Steam Release52 days ago
- Releasing My First Steam Game: Idle Grid – A New Incremental with Grid-Based S...90 days ago
- Idle Grid - Update90 days ago
- Day 1 PrototypeDec 30, 2024
Comments
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cool but not fun at the begining
The game is now public again and f2p on steam! 2/15/25
New UI update out now!
One of the better idle games out there!
Thank you :D
it's pretty neat. The scale of the grid I think is way to big right now that it makes the amount of content seem even more sparse.
From what I can tell, the positions of the structures don't matter at all, so the grid layout is currently pointless, but if adjacency / distance was a factor I could see the grid being more interesting
I don't like being unable to purchase buildings if I don't have the power requirements for them, that detracts from the strategy imo. I think you should just have some or all the buildings power down if you run out of available power
Great input! Will look into everything you said. I do like the idea of adjacent boosts etc. I’ll keep you updated :)
Did some experimenting with this think ill pursue it with some sort of bonus. I think it should be both a profit bonus and power efficiency bonus if factories worked close together to share resources. Of course this image is a rough draft of the bonus, id want to make it show and work better to the user
Did even more polishing and added a heat map for fun :D, also went ahead and made the tiles and buildings larger but the map smaller for a big performance boost and hopefully more strategy… just need to work on balancing. Also fixed storage issue not properly hurting the player when not having storage.
Lots of fixes now since this comment :)
Damn it's so much better now!
I feel like storage is confusing to understand but also almost too easy to balance. I thought it was actually power storage and it was bugged allowing me infinite power at first. I do like hte storage efficiency multiplier concept though.
The potential is showing through much clearer. Consider expanding on adjacency relationships beyond just the same type of unit being next to its own kind.
The prestige system is also cool, I might consider changing the criteria from current dollars to highest amount owned during a run, but I don't hate it as is.
Great to see so much progress, keep at it! :D
Agreed! Lots of great QoL and other fixes with ui and calculations, but now need to work on more mechanics and gameplay loop stuff. Its fun to earn some money but at some point it doesnt feel rewarding anymore. Will continue developing!
Enjoy, I also understand how unbalanced and unfinished the game is. This is a prototype and my main feedback focus is if this grid style gameplay for and idle game is worth exploring or moving on from.