FeeBay Simulator

You have $500, a folding table, and a dangerous amount of confidence. Welcome to the resale grind.

FeeBay Simulator is a cozy card-flipping tycoon game about buying low, selling high, and slowly developing strong opinions about cardboard. Hunt for underpriced gems across a parody of online marketplaces, send your best pulls off to be graded, crack open mystery lots, and build a reselling empire one extremely suspicious listing at a time.


Buy low. Sell high. Read the listings.

Every card in the *Mythic Monsters* universe has a true value — and a seller who may or may not know it. Scroll a living marketplace feed where a clueless uncle prices a holo at pocket change, a hype merchant swears his common is "investment grade," and a scammer's "100% authentic" card is anything but. Read between the lines, check the centering, watch the fake risk, and snipe the deals before the Deal Bot crowd does.

Seven marketplaces unlock as your reputation grows — from the everyday FeeBay feed to the goblin-run auction floor and the curated, wildly overpriced VaultDealer.

Grade your grails.

Think a card will gem? Ship it to one of three grading houses — fast-and-cheap ZAG, prestigious PZA, or gloriously unpredictable Bucket Grading — each with its own fees, turnaround, and chaos factor. Then crack the slab yourself in a manual reveal, because the moment a 10 hits should be earned, not skipped. (Splurge on the Mass-Reveal upgrade and crack a whole stack at once, with extra fanfare for every gem.)

Collect all 186* cards.

Every creature is printed in three finishes — plain, reverse holo, and full holo — plus pricey 1st Edition runs. Track every set in the Collection Codex, lock your favorites away in an animated Showcase, and chase the cards that look as good as they're worth.

Run your own storefront.

Flip back the other way: list your cards at your own prices and watch buyers nibble. Some pay instantly, some make you wait, and some bail entirely. Funds pool in your storefront wallet until you withdraw them — minus FeeBay's completely reasonable 14% cut. (You'll want the Verified Seller upgrades.)

Hopefully everyone pays....

Ride the market.

Prices breathe. Trend events send dragon cards soaring and crash reprinted sets overnight, conventions pump entire archetypes, and a "First Edition Frenzy" can turn a dusty binder into rent money. Time your buys, hold through the dips, and try not to panic-sell.

Key Features

- A living parody marketplace — funny, sad, scammy, and serious sellers, every listing different

- 186 collectible cards across themed sets, in normal / reverse holo / holo and 1st Edition finishes

- Three grading companies with manual slab-cracking reveals and gem-pull confetti

- Mystery lots, binders, and abandoned storage units to crack open

- A goblin-run auction house with bidding and auto-snipe

- Build and price your own storefront with probabilistic buyers and a withdrawal wallet

- A live market of trends, events, and conventions that move real prices

- Business levels, dozens of upgrades, hired help, and achievements to chase

- Card centering, condition grades, and fakes — quality actually matters

- A custom-built, fully themed desktop experience

Buy the dip. Crack the slab. Read the description. Probably do not trust @definitely_real_cards.

Lake Country Games
Updated 18 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Publisher
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLake Country Games
GenreSimulation
TagsCasual, Clicker, collector, Idle, Incremental, Management, tcg, trading-card-game, Tycoon
LinksSteam, Discord
ContentNo generative AI was used

Comments

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Bug: Selling a card that is displayed will not free the display slot

Known bug :) thanks you! Fix in progress

(+1)

I liked the game overall, but it definitely needs a slower drip-feed of new features and content- I unlocked all the game mechanics at rep level 2/6. Could also use some more QoL buttons. I found the best thing to do was hire all scouts, yoink all the cards from their shelves, get them all graded based on thier total value, and immediately resell them. Efficient but definitely not making use of all the game mechanics. Anyways, keep up the fine work.

LOL, you TCG snake! Keep in mind scouts spend your own money (you prob noticed this). That’s a funny way to get lots of cards fast (and usually for a steal since that’s what scouts do) thanks for the feedback, i think QoL/polishing is a big focus for me post-itch.io launch. Glad to see people are seeing some of the mechanics available to them like removing store inventory (wasn’t sure people would dig around enough to notice!) employee logic could use some changes and polishing. I do think the game could be played many different ways so some mechanics will be under used which should be okay, the employee automation is pretty important though and grading is very profitable if you have a keen eye. “slower drip-feed of new features” is great feedback, I’m thinking the same thing, I don’t want to overload a new player (that’s why i added a pretty interactable tutorial recently to unlock new tabs)

rep level 2/6 is pretty early to be unlocking everything, i suppose most things are just upgrades, ill look into ways to gate some features until they reach higher rep/business levels. Moving through business levels is where the biggest gains should come from ideally

(+2)

I LOVE THIS GAME! Excellent sim really hits that itch for buy low sell high and finding gems through grading is exciting! One bug I noticed is if I sell something that was in displayed in my storefront on feebay I can no longer use that slot in the storefront. I tried refreshing the page but it didn't work. I'm currently limited to two display slots when I have eight. 


Besides that it's a great game! PZA GEM 10!

Thank you so much for the kind words! It feels great knowing at least 1 person enjoyed the game!! As for the bug, I will look into this and have it fixed pretty soon. My favorite part of the game is grading cards, theres just something special about sniping out a clean card and getting a gem 10 for your showcase :D

(1 edit)

Looking for some feedback / play testers:) what do you like? What do you hate?

Currently working on a better on-boarding process and tutorial so you will see some changes around this. I need to make sure new players understand what they can do / collect as early as possible.